Title: Enhancing Gear Progression and Skill Upgrade Systems in "The Quinfall"
Introduction:
The objective of this proposal is to refine and enhance the gear progression, enhancement system, and skill upgrade mechanics in [MMORPG Name]. The proposed systems are designed to offer a rewarding and engaging experience for players, promoting both individual and guild-based gameplay.
1. Gear Leveling System: Inspired by Archeage's Hiram Gear
-> Progression Tiers: Our system will adopt a tiered progression model similar to Archeage's Hiram Gear. Gear will evolve through multiple levels: Basic, Green, Blue, Orange, Purple, Mythic, and Eternal.
-> Visual and Functional Enhancements: As gear progresses through these tiers, not only will its appearance become more impressive, but its stats and abilities will also improve, providing tangible benefits to gameplay.
2. Grade Level Enhancement: Adapted from Throne and Liberty
-> Material-Based Upgrades: Players will collect specific materials to upgrade the grade level of their items. This system is inspired by Throne and Liberty's upgrade mechanics.
-> RNG Element and Boost Potential: Upgrading from one rank to another involves a random chance (RNG) element, where successful upgrades can occasionally grant additional boosts or benefits. Importantly, there will be no failure or downgrade risk in this system.
3. Skill Enhancement System: A Hybrid Approach
->Influenced by Lineage 2: The enhancement of active and passive skills will be influenced by systems seen in Lineage 2.
->Safe Progression: Similar to the gear upgrade system, skill enhancements will have no failure or downgrade risk, but will include an RNG element for progression and potential boosts.
4. Material Acquisition: Solo, Group, and Guild Gameplay
-> Versatile Play Options: Materials necessary for gear and skill enhancements will be obtainable through various gameplay formats, including solo, group, and guild play.
-> Guild Gameplay Incentives: Participating in guild activities like raids, elite mob hunts, and guild quests will yield materials more abundantly, emphasizing the importance and benefits of guild involvement.
5. Accessibility for All Player Types:
-> Inclusive Design: The system will feature accessible slots and methods for all types of players to enjoy and engage in the process of farming materials for gear and skill enhancement.
Conclusion:
The proposed systems are designed to create a balanced, engaging, and rewarding experience for players of "The Quinfall". By incorporating elements from successful and promising gamer friendly features from the mentioned MMORPGs and adapting them to our unique environment, we aim to foster a vibrant community where every player, whether solo or guild-affiliated, finds fulfillment and excitement in the journey of gear and skill progression.