Heathcliff Aincrad
Member
Feedback on Current Game Mechanics and Performance Issues
1. Experience Points (XP) Inconsistency:- While farming mobs, only half of the kills are being counted towards my XP.
- There is a significant disparity in XP gain between solo and party play. Specifically, I receive 27 XP per mob when playing solo but only 9 XP per mob when in a party.
- Party mechanics seem flawed; if two players target the same mobs without being in a party, both receive 27 XP each, unlike when in a party.
- Occasionally, no XP is awarded for killing mobs, though this occurs sporadically.
- Sometimes mobs attack 3-4 times in quick succession instead of the expected single hit.
- When dealing with groups of mobs, they often reset or fail to follow even when attacked.
- In the Soul Scepter Cemetery area, there are severe optimization issues causing frequent screen freezes.
- During a Rift attempt, the rift mobs only gave 7 XP while in a party, which seems disproportionately low.
The overall performance is subpar due to poor optimization for both the server and the game itself.
- Address the inconsistencies in XP distribution between solo and party play.
- Investigate and fix the bug where mobs are not always counted towards XP.
- Improve mob behavior to prevent unexpected attack patterns and ensure they do not reset or stop following mid-combat.
- Optimize performance in high-density areas like the Soul Scepter Cemetery to prevent screen freezing.
- Reevaluate XP rewards from rift mobs to ensure they are balanced for both solo and party play.
Last edited: