GameBross
Member
Hello, dear developers!
I would like to suggest adding a siege camp like from the game: Stronghold. The siege camp will serve to create siege weapons for attacking the castle, so as not to carry a battering ram from your base, or siege weapons, which takes a huge amount of time, can be created not far from the castle. A siege camp can be placed 300 meters from the castle, and you need to prepare in advance the necessary amount of resources to create the siege camp itself and to create siege weapons. Accordingly, the clans will need to prepare harnessed mules with resources and transport them to a certain position, before the start of the clan war, prepared in advance by the clan, cleared of trees, stones, etc. The siege camp will look like 2 - 3 small tents, with a small workshop for creating siege weapons and with one guild flag. Tents must match the color of the clan on the flag. Any clan participating in a war can break the enemy's siege camp, which will lead to the inability to create siege weapons. To capture one castle or city, you can set up only one siege camp, no more.
I would also like to suggest adding a tent for the spawn of allies who died during the siege of the castle. Player spawn time is 2-3 minutes. The tent should match the color of the clan and place 2 - 3 tents during the siege of one castle. It can also be broken by any clan. It will be created as a building and can be simply installed from the castle also 300 meters away.
Commander's tent. It will be created more for the visual/RP, so that the commander of the attacking side does not just stand somewhere in the field, but so that he stands under the small protection of his retinue and can command his forces. It can also be placed 300 meters from the castle and can also be broken. Also, the tent will match the color of the clan.
I would like to suggest adding a siege camp like from the game: Stronghold. The siege camp will serve to create siege weapons for attacking the castle, so as not to carry a battering ram from your base, or siege weapons, which takes a huge amount of time, can be created not far from the castle. A siege camp can be placed 300 meters from the castle, and you need to prepare in advance the necessary amount of resources to create the siege camp itself and to create siege weapons. Accordingly, the clans will need to prepare harnessed mules with resources and transport them to a certain position, before the start of the clan war, prepared in advance by the clan, cleared of trees, stones, etc. The siege camp will look like 2 - 3 small tents, with a small workshop for creating siege weapons and with one guild flag. Tents must match the color of the clan on the flag. Any clan participating in a war can break the enemy's siege camp, which will lead to the inability to create siege weapons. To capture one castle or city, you can set up only one siege camp, no more.
I would also like to suggest adding a tent for the spawn of allies who died during the siege of the castle. Player spawn time is 2-3 minutes. The tent should match the color of the clan and place 2 - 3 tents during the siege of one castle. It can also be broken by any clan. It will be created as a building and can be simply installed from the castle also 300 meters away.
Commander's tent. It will be created more for the visual/RP, so that the commander of the attacking side does not just stand somewhere in the field, but so that he stands under the small protection of his retinue and can command his forces. It can also be placed 300 meters from the castle and can also be broken. Also, the tent will match the color of the clan.