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  1. Pedro

    EVENT Developments Discussion #1

    Assuming that the + Grade system is what has been seen lately from Eastern MMO's (Black Desert Online, Lost Ark, etc) that after max, we still have to "level up" our gear, then I would point out: - Gear destruction on upgrade failure is a big turn off. - Material loss on failure should be a %...
  2. Pedro

    Keeping Discord Updated

    I agree that Discord should be the primary source. However, while Discord does have a forum features, these normal forums can keep a better historical and are better organized, sometimes easier to read as well. It will be double work posting in both and moderating both.
  3. Pedro

    Banner during the war.

    For a medieval style game, I (personally) think it's more feasible to have emblems on cloaks, shields, tabbards, etc. The flags would look good on every keep, or buildings owned by the guild. Of course, they could add "themes" to the keeps or guild towns that could fit different styles, like...
  4. Pedro

    Attack side of the castle.

    I think I liked the approach that Dark Age of Camelot did: - Siege engines (ram, catapult, trebuchet, ballista, siege tower, etc) could be bought at a merchant that would take a lot of weight (so caster could carry one but a str debuff would slow them down), or it could be player crafted that...
  5. Pedro

    Alliance

    I think 10 is too big, probably 3-5 would be more balanced. If you think about the longevity of the game and all the game contents, you don't want all the power hitters in one alliance, or all the raiders in one alliance. It may sound logical, but that would force new players and even older...
  6. Pedro

    Number of members in one clan

    I agree with this. Our community has over 100 that usually go together to new games (and stay depending on the game and content), and it's quite difficult to manage 2-3 guilds when games give small sized guilds. Another option is to have the guild have a level system and have it unlock more...