Heathcliff Aincrad
Member
Feedback on Game Mechanics and Economy
1. Skill Bar Shortcut Customization:- Currently, players cannot assign any keyboard and mouse buttons to the skill bar shortcuts. Even when changing shortcuts to the limited available options, the UI does not reflect these updates. Please address the issue with the CTRL button as well.
- Caster weapon classes face significant challenges in landing hits on enemy players due to their lower movement speed. Consider reducing the movement speed to balance gameplay.
- Monsters' health can go into negative values, causing them not to die unless they receive fire damage over time. This bug needs to be fixed for a smoother gaming experience.
- The drop rate for monsters is very low, and they rarely drop silver currency. Additionally, the items dropped from hours of farming provide insufficient silver when sold to NPCs, and everything in the game is heavily taxed.
- Even low-level HP and MANA potions from NPC stores are very expensive. Farming does not generate enough silver to sustain the game's silver consumption requirements.
- Repair costs, teleportation fees, mount and pet feed costs, and other expenses are excessively high. There is concern that the repair tool kit and teleportation stones, which drop rarely from monsters, will become pay-to-win (P2W) shop items due to their high costs. From past experiences, such as in other mmorpgs, these costs are expected to be high unless players purchase premium packs and other cash shop items. We don't want to see similar patterns in Quinfall.
- Inventory slots are limited and locked, likely making them another cash shop item option. This restricts players and pushes them towards spending money. From past experiences, such as in other mmorpgs, these costs are expected to be high unless players purchase premium packs and other cash shop items. We don't want to see similar patterns in Quinfall.
- Skill book upgrade costs and weapon/armor enhancement costs are prohibitively expensive. From past experiences, such as in other mmorpgs, these costs are expected to be high unless players purchase premium packs and other cash shop items. We don't want to see similar patterns in Quinfall.
- The game feels overly hardcore with numerous limitations that hinder players' enjoyment. We strongly request the removal of pay-to-win elements to allow for a more balanced and enjoyable experience for all players.
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