Hahahahah why?
Maybe they will have a separate server for PVP full loot which would be the smart thing to do that or flag yourself at your own risk.Literally every full loot pvp mmorpg is doing Terribly population and popularity wise. They have their niche but does not appeal to the general, average, or casual consumers. Which if they want to make money, they will avoid full loot at all costs.
I could list off 5 games in past 3 years all mmo style full loot that are now dead due to large guilds that usually far surpass in-game caps because they are communities that take over servers, not just a guild.
What would be the point of launching a server for a niche group of players so they can kill and take each others stuff. None of that makes economical or logical sense in the aspect of game design.Maybe they will have a separate server for PVP full loot which would be the smart thing to do that or flag yourself at your own risk.
The first three are dead but albion online and eve online are both hugely successful MMOs. I never played Greedfall, but the other two are just bad games, its not because they were full loot PVP, that is in fact the only type of games I like to play.What would be the point of launching a server for a niche group of players so they can kill and take each others stuff. None of that makes economical or logical sense in the aspect of game design.
list of Full loot games that had a spike then IMMEDIATE fall in population and now are Extremely Low Population / Dead:
1: Mortal Online 2
2: Crowfall
3:Greedfall
4: Albion Online
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I can keep going. The point in Fact is that Full loot is a Niche Audience - Sorry to tell you but you're in that pool of NICHE players if you're a full loot enjoyer.
And don't get me wrong - I see the appeal, and have played many full loots, its fun, for awhile. However, as stated previously it does the OPPOSITE effect of keeping players - Playing the game. It's is the fullest meaning of the phrase Niche Gameplay.
There's a reason that style of gameplay was QUICKLY pruned from New World.
Look at Mortal Online 2 - whats the current playerbase? 2k peak? What about crowfall 620 players peak..
I'm not sure if y'all really know what you're asking for. The Reality of WHAT you're asking for is ~1000 players to pvp with, on a separate server from the rest of the -casual, average,pve'rs population. If you've played any mmorpg with LOW population, you know how Empty and boring a mmo*(Mass Multiplayer Online)* becomes when there's only a few people around.
Unfortunately Full Loot PvP does NOT do WELL in the MMORPG Market, and never has. Only in Survivor games does this do well and make sense as a gameloop. Majority of players / gamers do not find it enjoyable to (Re-Gear) or lose hours of progression in 1-2 minutes or less.
Lastly as stated in my previous reply: EVEN if guild MEMBER caps are set in place, or a limiting a (X) amount of players from a hostile takeover - it becomes null - BECAUSE Discord and other avenues of communities completely ignore these caps and they just take over with Sister guilds. Again, look at New World with its Territory control, look at MO2 with its Territory control.. Both are PRIME examples of TC / full loot NOT WORKING. New World's map on some servers where literally one guild but divided into 6 branches but they OWN the entire map. All sense of Meaningful gameplay goes out the window when someone like.. Asmongold says: Hey viewers, everyone make a character on this server and help me take it over. GG you just lost, you will never be able to compete with a full community. One of the best examples is the rise and Fall of Crowfall, just go watch a YT video on it and educate yourself on that market.
Because back in the day most MMO's released with a PVP server its not a Niche thing its a large group of players if the game in general happens to be successful. Now if they choose to make that server full loot then that's their discretion, their choice. Either way if they do decide on PVP in their game no matter what type or style it makes more sense for them to separate it from the main server rather than try and incorporate it in because that would be a disaster. The only good PVP from my experience is open world PVP.What would be the point of launching a server for a niche group of players so they can kill and take each others stuff. None of that makes economical or logical sense in the aspect of game design.
list of Full loot games that had a spike then IMMEDIATE fall in population and now are Extremely Low Population / Dead:
1: Mortal Online 2
2: Crowfall
3:Greedfall
4: Albion Online
-----
I can keep going. The point in Fact is that Full loot is a Niche Audience - Sorry to tell you but you're in that pool of NICHE players if you're a full loot enjoyer.
And don't get me wrong - I see the appeal, and have played many full loots, its fun, for awhile. However, as stated previously it does the OPPOSITE effect of keeping players - Playing the game. It's is the fullest meaning of the phrase Niche Gameplay.
There's a reason that style of gameplay was QUICKLY pruned from New World.
Look at Mortal Online 2 - whats the current playerbase? 2k peak? What about crowfall 620 players peak..
I'm not sure if y'all really know what you're asking for. The Reality of WHAT you're asking for is ~1000 players to pvp with, on a separate server from the rest of the -casual, average,pve'rs population. If you've played any mmorpg with LOW population, you know how Empty and boring a mmo*(Mass Multiplayer Online)* becomes when there's only a few people around.
Unfortunately Full Loot PvP does NOT do WELL in the MMORPG Market, and never has. Only in Survivor games does this do well and make sense as a gameloop. Majority of players / gamers do not find it enjoyable to (Re-Gear) or lose hours of progression in 1-2 minutes or less.
Lastly as stated in my previous reply: EVEN if guild MEMBER caps are set in place, or a limiting a (X) amount of players from a hostile takeover - it becomes null - BECAUSE Discord and other avenues of communities completely ignore these caps and they just take over with Sister guilds. Again, look at New World with its Territory control, look at MO2 with its Territory control.. Both are PRIME examples of TC / full loot NOT WORKING. New World's map on some servers where literally one guild but divided into 6 branches but they OWN the entire map. All sense of Meaningful gameplay goes out the window when someone like.. Asmongold says: Hey viewers, everyone make a character on this server and help me take it over. GG you just lost, you will never be able to compete with a full community. One of the best examples is the rise and Fall of Crowfall, just go watch a YT video on it and educate yourself on that market.
I'm failing to see why you even hit the reply button man.Because back in the day most MMO's released with a PVP server its not a Niche thing its a large group of players if the game in general happens to be successful. Now if they choose to make that server full loot then that's their discretion, their choice. Either way if they do decide on PVP in their game no matter what type or style it makes more sense for them to separate it from the main server rather than try and incorporate it in because that would be a disaster. The only good PVP from my experience is open world PVP.
The first three are dead but albion online and eve online are both hugely successful MMOs. I never played Greedfall, but the other two are just bad games, its not because they were full loot PVP, that is in fact the only type of games I like to play.