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EVENT Developments Discussion #2

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Greetings, Quinfallers! Today, let's take a deeper dive into the gameplay video we shared a few weeks ago. We want to know what you think about the Life Skill system in Quinfall.

If you haven't watched it yet, you can check out our new video at



Q&A - Profession System

What do you think about the 16 professions in Life Skill?
 

Угрюмый

New member
Hello dear developers
Thank you on behalf of the ru segment for your work

In order to be more clear about the impact of certain professions on the game world, game experience and relevance, we have some questions:
Show the crafting, party system, buffs, dungeons, as well as bosses and rewards, experience from mobs and drop system, character system, building system, city sieges, transportation, sea battles, killing bosses, interaction with city buildings and NPCs, quests, GI and clan system, damage and armor system, donation store, weather changes and its influence.

These points will help the community to more adequately articulate feedback to you, which will help you in the development of this project.
Thank you for your time.
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Здравствуйте, уважаемые разработчики
Благодарим вас от лица сегмента ru за вашу работу.

Для того, чтобы более четко прояснить влияние определенных профессий на игровой мир, игровой опыт и актуальность, у нас есть несколько вопросов:
Покажите крафтинг, партийную систему, баффы, подземелья, а также боссов и награды, опыт с мобов и систему дропа, систему персонажей, систему зданий, осады городов, транспорт, морские сражения, убийство боссов, взаимодействие с городскими зданиями и NPC, квесты, ГИ и клановую систему, систему урона и брони, магазин доната, изменение погоды и ее влияние.

Эти моменты помогут сообществу более адекватно сформулировать обратную связь с вами, что поможет вам в развитии проекта.
Спасибо за уделенное время.
 
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ReynC

New member
y aura-t-il un système de niveaux et un titre pour chaque métier ?
si oui, quel sera le niveau maximum ? une fois le niveau maximum atteint, peut-on encore progresser ?Le choix des métiers est-il limité ou peut-on en choisir plusieurs ?
le titre et le niveau de notre personnage influencent ils la vente de marchandises, par exemple : j'ai le niveau maximum et le titre de maître et tout ce que je fabrique coûtera plus cher à vendre et si nous atteignons le niveau maximum, nous aurons accès à de nouvelles ressources.?
 
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Tyndra

New member
What do you think about the 16 professions in Life Skill?
Hello

There are many of them, yes. This is great

There are even unusual ones like "treasure hunting" and the little-known "Foreman" profession, but how will they affect the gameplay? Why should I waste time leveling them up? What will I get from leveling them up (besides the obvious acceleration of the process itself).
Due to the lack of more detailed information about crafting, grinding, trading, transportation, caravans, it is difficult to assess their real importance in the overall gameplay.
It is also not entirely clear whether these professions will directly affect the character's characteristics in pve/pvp or his skills in pve/pvp.

To begin with, I would like to know more detailed information about how these professions will benefit the gameplay.
 
Hello

There are many of them, yes. This is great

There are even unusual ones like "treasure hunting" and the little-known "Foreman" profession, but how will they affect the gameplay? Why should I waste time leveling them up? What will I get from leveling them up (besides the obvious acceleration of the process itself).
Due to the lack of more detailed information about crafting, grinding, trading, transportation, caravans, it is difficult to assess their real importance in the overall gameplay.
It is also not entirely clear whether these professions will directly affect the character's characteristics in pve/pvp or his skills in pve/pvp.

To begin with, I would like to know more detailed information about how these professions will benefit the gameplay.
I guess that "Foreman" profession is like hiring players to work on your farms :D So, it show how hard working company slave you are in the game^^
"Treasure Hunting" profession is probably to be like a similar content we have seen in Archeage with treasure maps to find treasures but I hope that the reward will be better than Archeage please, and WoW archaeology profession etc.
 
Hello,

Thank you for providing the opportunity to discuss the ongoing development of The Quinfall. I have several inquiries regarding potential game mechanics and features, which are outlined below. Your insights on these matters would be greatly appreciated to understand the direction and innovative aspects we are considering for the game's future.


1) Deep Sea Fishing and Hunting in The Quinfall:

-> Will The Quinfall feature deep sea underwater fishing, where players can use specialized equipment to descend beneath the sea and hunt unique fishes and possibly sea monsters?
-> Is there a plan to include whale hunting in the game, utilizing fishing boats as part of the gameplay?


2) Alchemy and Potions in The Quinfall:

-> Are there plans to introduce special potions in The Quinfall that players can throw at a target location to produce short-term effects, thereby adding unique gameplay elements for certain professions?


3) Life-Skill Categories and Unique Items:

->Within the four Life-Skill categories in The Quinfall (Gathering, Crafting, Property, and Others), will there be unique items specific to each category? For example, could players use a "Two Man Crosscut Saw" for woodcutting, and then produce these items in player-built locations like a "Sawmill"?
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4) Resource Gathering and Collaboration:

-> In reference to Tera Online, where some resources require collaboration between players for efficient gathering, will The Quinfall incorporate a similar system? This could involve faster resource gathering when working with others, the acquisition of profession-specific buffs, and the drop of extra items.


5) Life Skills and Gathering Toolbars:

-> Will The Quinfall include a separate toolbar in the character menu for gathering tools, similar to the system in New World, which could provide boosts to Life Skills?


6) Gadgets and Traps in the 'Others' Life Skills Category:

-> In the 'Others' category of Life Skills, particularly regarding the caravan thief profession, will players have access to gadgets for setting traps, such as placing dynamites to blow up bridges, or using small grenade bombs from zeppelins and balloons to attack caravans and merchant ships?
 

Rytu

New member
I do not find it logical to have more than one profession at the last level in order not to disrupt the balance of the in-game market. I think this can be done because there is a lot of content in the game. For example, one of the materials required for a blacksmith to produce an armor should be a bearskin. If the blacksmith can easily obtain this bearskin by farming, animal husbandry will become unimportant. It may be a sub-professional branch, which may cause players to prefer only certain life-skills, which may even affect the caravan event. In my opinion, producer life-skill and collector life-skill should not be developed at the same time.
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oyuniçi piyasanın dengelerinin bozulmaması için birden çok mesleğin son seviye olmasını mantıklı bulmuyorum oyunda çok fazla içerik olduğu için bunun yapılabileceğini düşünüyorum örneğin demirci olan birisinin bir zırhı üretebilmesi için gerekli materyallerinden birisi ayı postu olsun eğer demirci hayvancılıkla bu ayı postunu rahatlıkla elde edebilirse hayvancılık önemsiz bir hal alıp bir alt meslek dalı olabilir bu da oyuncuların sadece belli başlı life-skilleri tercih etmesine yol açabilir bu da kervan olayını bile etkileyebilir üretici life-skille toplayıcı life-skill benim nezdimde aynı anda geliştirilmemesi gerekmektedir
 

Arhangel

New member
Dear developers, a big request. Add another profession of "bounty hunter". For example: one player ordered (to kill) another player, placed an order on a bulletin board in the city, and after its completion, the reward is paid to the player who completed the order. The reward is paid automatically to the player who completed the order, that is, killed the ordered player (completed the order).
Trust me, people will really like it.

To pay for an order, the player who placed the order chooses the payment himself. Focus on your inventory: resources, money, or other things.
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Sevgili geliştiriciler, büyük istek. Başka bir "ödül avcısı" mesleği ekleyin. Örneğin: Bir oyuncu başka bir oyuncuyu sipariş etti (öldürdü), siparişi ilan panosuna, şehre verdi ve tamamlandıktan sonra siparişi tamamlayan oyuncuya ödül ödenir. Ödül, siparişi tamamlayan oyuncuya, yani sipariş edilen oyuncuyu öldüren (siparişi tamamlayan) oyuncuya otomatik olarak ödenir.
İnan bana, insanlar bundan çok hoşlanacak.

Siparişi ödemek için sipariş veren oyuncu ödemeyi kendisi seçer. Envanterinize odaklanın: kaynaklar, para veya başka şeyler.
 
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Tyndra

New member
Dear developers, a big request. Add another profession of "bounty hunter". For example: one player ordered (to kill) another player, placed an order on a bulletin board in the city, and after completing it received a reward as soon as he completed the order. The reward is paid automatically after the ordered player has been killed (completed the order).
Trust me, people will really like it.
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Sevgili geliştiriciler, büyük istek. Başka bir "ödül avcısı" mesleği ekleyin. Örneğin: Bir oyuncu başka bir oyuncuyu sipariş etti (öldürmek için), siparişi ilan panosuna, şehre verdi ve tamamlandıktan sonra siparişi tamamlar tamamlamaz ödülü aldı. Ödül, sipariş edilen oyuncu öldürüldükten (siparişi tamamladıktan) sonra otomatik olarak ödenir.
İnan bana, insanlar bundan çok keyif alacaklar.
for this there is a pvp server on which you can PK whenever and wherever you want _)
this would make sense if the project didn't have a legal way to PK.
 

yalcin

New member
New World ve World Of Warcraft’da olan ve sevilen 3 meslek daha var bunlar;
* Music
* Mount
* Archaeology
bu 3 mesleğide görmeyi isteriz.
New World şuanda en gelişmiş life skill sistemini barındırıyor peşine Black Desert Online geliyor. New World’de oyuncuların en beğendiği olay Nw dünyasında bulunan herşeyle ama herşeyle etkileşim içine girebiliyor olmalı , ekranda gözüken her bitki,ağaç,maden ile etkileşim içinde oyuncular.

Bir diğer beğenilen sistem ise şu ;
Apitute Level , yani life skilliniz Max seviyeye ulaştıktan sonra bile seviye atlamaya ve ödül kazanmaya devam ediyorsunuz bu sistem New World profession life skillerinde mevcut. Umarım güzel bir iş çıkar ortaya.

Benim bir diğer beğendiğim olayda şu ; Ashes of Creation’da maden toplama videosunu izlerseniz eğer , maden kırıldığında ortaya bir toz bulutu efekti çıkıyor bunu Asmongold bile çok beğenmişti ben de izlerken beğenmiştim küçük ama etkileyici , bu efek New World’de bile yoktu.
 

yalcin

New member
Bir diğer gördüğüm olayda şu ; UI ile alakı Life skilleri 8 gen şekiller içeren görseller kullanmışsınız 0 demişsiniz altına %0.00 yazmışsınız ama herhangi bir noktada LEVEL yazısı göremedim. Sistem New World gibi Level üzerinden mi ilerleyecek yoksa Black desert gibi master guru şeklinde mi ? burası çok belirsiz kalmış oyuncular için.